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Monday, May 10, 2004

Divine Divinity 

Sure, it's got a really lame name, but this has turned out to a really fun take on the typical Diablo formula. It is very hack and slash, but has a very open-ended quest-based world to explore. The graphics are really crisp (nice to get away from the 800x600 bane of Diablo II) and the music is pretty sweet as well. At first it was a little hard to get used to, as I was pretty much just running away from everything, but once I got ahold of this nasty big mace, the tables turned. Mwahahahaha.

As you can see, my first impressions weren't quite so great.


I was killed shortly after by about 100 skeletons waiting around the corner.



Now, once I got the mace, I wandered into a good-guy army camp for a little R&R, but it was not meant to be. When I got to the very center, a wizard appeared and mind-controlled the entire goddamn camp and commanded them to attack me. So what did I do? I killed every single one of them in a huge, epic fight. Here is a pic of me about to bury my awesome mace into some poor sap's head:




Divine Divinity takes a while to get into, but it wasn't nearly as bad as the start of Morrowind (Another excellent game):








And finally... imagine you are a n00b at a game, and you are just wandering around to stay alive.. and you see this. Would you be scared?


Listening to: JED - Typical Alien Image

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